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Procedural Skybox

Stylized procedural skybox shader I wrote for a small project. Shader implements an alternative solution to atmospheric scattering by making use of various mathematical functions to produce procedural masks such as a bell-curve for the sun/moon halo. Skybox is configured through a persistant data object to feed in colour values, interpolants, cubemaps etc... Cloud illustrations provided by my good friend Tim.

Day/Night Cycle

Skybox Composition

Skybox Composition

Final Result

Sunset

Sunset

Night

Night

Sunrise

Sunrise